Your Seedance 2.5 dialogue is too clean🧹 Try inputing dialogue in your prompts that reflect natural language. SImilar to shaky handheld camera shots, it's organic enough to come across as authentic. Three things I do about it in my prompts: 1️⃣ I write stutters and in natural language. Not "east, past the salt flats" — "Forty days... east... roughly. I've worked it out." Put the false starts and trail-offs straight in the prompt. Seedance performs them EXTREMELY(scarily) well.. My rule: break the lines a character is performing, essentially the viewer still gets what they mean without it being stated flat. This is subtext. 2️⃣ I give them something to do with their hands. The boy eats stolen dates through the entire argument and talks with his mouth full. When he starts to weasel out of it, his sister doesn't say a word; she smacks him on the back of the head which tells you a lot about their dynamic. That one action replaced a whole line of dialogue. 3️⃣ I have the conversation in my head first. Not the words, the behaviour. Where are their eyes? Who's a step ahead? Who won't turn around? Then it goes in the prompt as ordered beats: 1. She looks at the side of his face. 2. She smacks his head. 3. She folds her arms. 4. She blinks rapidly as she gets annoyed. Seedance executes a list of small physical moves far better than it executes an emotion. Dialogue comparison below 👇

In a bustling ancient bazaar, a man and woman argue over a map and a long journey, with tense dialogue.

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Posted Sep 9, 20261:59Landscape · 3840×2160

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