Worlds I dreamed about as a kid are knocking. I built a playable prototype in 1 day with Astra. Procedural terrain, curved horizons, pixel-rendering with @babylonjs , atmospheric shaders, and landmarks that grow as you approach. Ty @Stefan_3D_AI for the inspo!
A cloaked figure walks through a misty procedural forest toward a distant tower in a real-time 3D prototype.
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This video is Brett Stuart’s work, shown from their public post. See it on X.








